would also keep me from feeling bad for not preloading all my GUI too, because, like, I have 40 GUI images. Later on, you might decide to load the asset changes with a simple loading bar, before you enter the game, but personally, I’d rather just have such a common sense feature sooner than later. I’m not mobile personally, but I have incredibly slow internet, so I feel like I would significantly benefit from it not all being used every time I join a place. This should save Roblox a bunch on their networking, and it will save players a bunch on their networking (mobile people matter). In the case of changes in assets, it would just do a diff with the asset list, and download from the site as you join, like it normally does. Sign in to Studio with your Roblox account. After Studio finishes installing, a pop-up confirmation displays. Drag and drop parts to a shared workspace where changes appear to everyone at the same time, chat with your team in real-time, and have all your changes saved and managed in the cloud. On Windows, the file is RobloxStudio.exe. Studio has built-in collaboration tools so you and your co-creators can build on your own time or together in real-time. To cut on join time, have the downloaded game basically be a data file for all the assets, and when you run the game, it launches you into the server like normal, but references the data file for assets instead of fetching from the website. Find the Studio installer in your browser's download history and double-click the file. Pretty sure this was mentioned before, but it would be really nice to have, even if it was implemented incredibly simply:
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